My new passion.
+3
Mrs Figg
halfwise
Nagual
7 posters
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My new passion.
A little background, an origin story if you will.
As a child I was lucky enough to get a computer! Not a console like the Atari but a real computer, a ZX81 with a 16k RAM pack. It was amazing to see little Horace skiing or 3d space invaders on my black and white tv. Not long after that I had the ZX Spectrum with an insane 48k RAM! I started to learn how to program, and managed after so much tears and blood to be able to have a program that asked me stuff and remember it all. It also went beep.
Playing all the different games that came out, as at that time it was new to everyone. No one had made games like these, no one had played them. Everything was so astounding. Things only got better as programmers learned how to do even more amazing things. It wasn't long before we were flying in space, or fighting dragons! It was around that time I found I loved everything to do with fantasy games both computer related and Dungeons & Dragons (Basic Ed first, Expert, then Advanced). I longed for a computer game to give me the same feel as pen and paper D&D did. Some came close.
Fast forward to around a couple of decades ago when Morrowind came out, and I felt that modern gaming was reaching a point where my dreams of a dungeon crawling, fantasy adventure were well within reach. Now there are hundreds of games that in their own way, do that. Not only that, but now thanks to the foresight of companies like Epic who give away everything you need to make games - the game engine, in game assets like characters, props, environments, sound effects, you name it you can get AAA game assets for free. Over the years the Unreal Engine, as it is called, has changed and evolved. It used to be the domain of serious programmers but now it's become much easier for someone with little or no programming experience to learn how to make games, and it's easier than ever to get something on screen and working that ever before.
I decided to learn how to make games with Unreal Engine, because throughout my gaming years the little boy programmer was still there wanting to make a D&D esk game. So I'm giving it ago. There is lots to learn, some things that everyone takes for granted in games like picking things up and putting them in an inventory of sorts, are much more involved that you might think. But that's what I love about it, learning how to do these things. It's like satisfying to be able to these things, and to actually understand what is going on and not just doing them by copying someone else's work.
To that end, this very short vid, is my little player with a working inventory. If anyone is remotely interested I can keep this thread updated as I learn. Or we can let it fade into oblivion.
As a child I was lucky enough to get a computer! Not a console like the Atari but a real computer, a ZX81 with a 16k RAM pack. It was amazing to see little Horace skiing or 3d space invaders on my black and white tv. Not long after that I had the ZX Spectrum with an insane 48k RAM! I started to learn how to program, and managed after so much tears and blood to be able to have a program that asked me stuff and remember it all. It also went beep.
Playing all the different games that came out, as at that time it was new to everyone. No one had made games like these, no one had played them. Everything was so astounding. Things only got better as programmers learned how to do even more amazing things. It wasn't long before we were flying in space, or fighting dragons! It was around that time I found I loved everything to do with fantasy games both computer related and Dungeons & Dragons (Basic Ed first, Expert, then Advanced). I longed for a computer game to give me the same feel as pen and paper D&D did. Some came close.
Fast forward to around a couple of decades ago when Morrowind came out, and I felt that modern gaming was reaching a point where my dreams of a dungeon crawling, fantasy adventure were well within reach. Now there are hundreds of games that in their own way, do that. Not only that, but now thanks to the foresight of companies like Epic who give away everything you need to make games - the game engine, in game assets like characters, props, environments, sound effects, you name it you can get AAA game assets for free. Over the years the Unreal Engine, as it is called, has changed and evolved. It used to be the domain of serious programmers but now it's become much easier for someone with little or no programming experience to learn how to make games, and it's easier than ever to get something on screen and working that ever before.
I decided to learn how to make games with Unreal Engine, because throughout my gaming years the little boy programmer was still there wanting to make a D&D esk game. So I'm giving it ago. There is lots to learn, some things that everyone takes for granted in games like picking things up and putting them in an inventory of sorts, are much more involved that you might think. But that's what I love about it, learning how to do these things. It's like satisfying to be able to these things, and to actually understand what is going on and not just doing them by copying someone else's work.
To that end, this very short vid, is my little player with a working inventory. If anyone is remotely interested I can keep this thread updated as I learn. Or we can let it fade into oblivion.
Nagual- Ringwinner
- Posts : 220
Join date : 2012-11-27
Re: My new passion.
Picking up bushes, are we? Now need the bot to rearrange them like landscapers building a garden.
Next....write some music!
Next....write some music!
_________________
Halfwise, son of Halfwit. Brother of Nitwit, son of Halfwit. Half brother of Figwit.
Then it gets complicated...
halfwise- Quintessence of Burrahobbitry
- Posts : 20636
Join date : 2012-02-01
Location : rustic broom closet in farthing of Manhattan
Re: My new passion.
halfwise wrote:Picking up bushes, are we? Now need the bot to rearrange them like landscapers building a garden.
Next....write some music!
Adding in a landscape with bushes and whatnot is fairly simple to do. Getting it to look good, is a different story of course Music? Pfft I have no ear for creating music. I do have access to a free, royalty free, open licence music source. Which has some lovely pieces in it. Most of it not what I'd want or need, and there is a lot to choose from.
Am playing with animations as well, but that is a skill set that can take years to be able to do convincingly and in a timely fashion.
Hopefully my next installment, if there is one, will be resemble an actual game in looks at least.
Nagual- Ringwinner
- Posts : 220
Join date : 2012-11-27
Re: My new passion.
good luck, learning new skills are exciting and sometimes frustrating, but always worthwhile, go for it.
Mrs Figg- Eel Wrangler from Bree
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Join date : 2011-10-06
Age : 94
Location : Holding The Door
Re: My new passion.
Its great to look back on yourself & see the person who might have had doubts but, now, can do so much. A bit of self pride isn't a bad thing, boosts you up for the next challenge
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azriel- Grumpy cat, rub my tummy, hear me purr
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Location : in a galaxy, far,far away, deep in my own imagination.
Re: My new passion.
Started to prototype characters. One of the first the player will encounter is the innkeeper. Things aren't off to a good start for our player, he gets left behind by his crew due to too much drinking the night before. He also owes the innkeeper a load of money for the drink, his room and his crew mates drinking too (total scallywags). So left with little choice, he has to find a way to pay back his debts.
The one wearing shorts was made with a online tool. The naked one was made using a cool free program. I tried to make him of mixed race heritage, which I think I've managed. Would love to hear what you think
The one wearing shorts was made with a online tool. The naked one was made using a cool free program. I tried to make him of mixed race heritage, which I think I've managed. Would love to hear what you think
Nagual- Ringwinner
- Posts : 220
Join date : 2012-11-27
Re: My new passion.
Though I applaud the artistic choice to make a realistic looking naked middle aged man, don't we have enough of those? With that kind of power in my hands I think my aims would be a bit more, um...prurient.
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Halfwise, son of Halfwit. Brother of Nitwit, son of Halfwit. Half brother of Figwit.
Then it gets complicated...
halfwise- Quintessence of Burrahobbitry
- Posts : 20636
Join date : 2012-02-01
Location : rustic broom closet in farthing of Manhattan
Re: My new passion.
Dungeon Crawling you say? This is right up my alley!
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Forest Shepherd- The Honorable Lord Gets-Banned-a-lot of Forumshire
- Posts : 5632
Join date : 2013-11-02
Age : 33
Location : Minnesota
Re: My new passion.
halfwise wrote:Though I applaud the artistic choice to make a realistic looking naked middle aged man, don't we have enough of those? With that kind of power in my hands I think my aims would be a bit more, um...prurient.
He's naked only because I don't know how to model clothes. So I start with what I can do, make a semi realistic body shape. Clothes come later. You need the base model to the cloth forms to the body, as clothes in RPG style games are seperate objects ie the character is the base model + clothes models not a model that has clothes on, if that makes sense.
Nagual- Ringwinner
- Posts : 220
Join date : 2012-11-27
Re: My new passion.
So if you put a mini skirt on him you're not sure how to make it ripple sexily as he walks. got it.
_________________
Halfwise, son of Halfwit. Brother of Nitwit, son of Halfwit. Half brother of Figwit.
Then it gets complicated...
halfwise- Quintessence of Burrahobbitry
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Location : rustic broom closet in farthing of Manhattan
Re: My new passion.
Yeah, pretty much. You can make the character model have clothes by default, but that would mean you'd have to change the entire model for every option of attire. That could be a lot of different models to make. By modularising the clothes assets you give yourself a lot more freedom, and potentially save time. In games like Skyrim for instance, your NPCs that can accompany you can wear anything you given them in almost any combination.halfwise wrote:So if you put a mini skirt on him you're not sure how to make it ripple sexily as he walks. got it.
Once you have the physical shape of the clothes you used a bunch of tools to make it behave like cloth or leather or metal, whatever you need it to be. It can be a very convoluted process of trial and error, but since I've not attempted that yet I don't know for sure how convoluted it is vs just lack of experience.
Nagual- Ringwinner
- Posts : 220
Join date : 2012-11-27
Not just a mini skirt!
Now our rough and tough Innkeeper is clothed...
Nagual- Ringwinner
- Posts : 220
Join date : 2012-11-27
Re: My new passion.
Ha! You're going with the mini-skirt!
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Halfwise, son of Halfwit. Brother of Nitwit, son of Halfwit. Half brother of Figwit.
Then it gets complicated...
halfwise- Quintessence of Burrahobbitry
- Posts : 20636
Join date : 2012-02-01
Location : rustic broom closet in farthing of Manhattan
Re: My new passion.
Got to please the fans.
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-Mrs Figg
"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth."
-Marcus Aurelius
#amarieco
One does not simply woke into Mordor.
-Mrs Figg
"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth."
-Marcus Aurelius
#amarieco
Amarië- Dark Planet Ambassador
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Join date : 2011-06-10
Age : 43
Location : The Dark Planet Embassy, Main str. Needlehole.
Re: My new passion.
Amarië wrote: Got to please the fans.
Yup, if Gents in mini skirts are Halfwises thing, whom am I to say no?
Nagual- Ringwinner
- Posts : 220
Join date : 2012-11-27
Re: My new passion.
Hey so long as Bruno the Bartender is cool with it.
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Halfwise, son of Halfwit. Brother of Nitwit, son of Halfwit. Half brother of Figwit.
Then it gets complicated...
halfwise- Quintessence of Burrahobbitry
- Posts : 20636
Join date : 2012-02-01
Location : rustic broom closet in farthing of Manhattan
Re: My new passion.
Work on the project has gone pretty slowly since I last posted. I realised that to do certain things, I needed a new tool. Since a lot of the project will have caves, dungeons and similar things I needed something to be able to quickly make them rather than plonk them down bit by bit.
Currently working on make this tool:
Currently working on make this tool:
Nagual- Ringwinner
- Posts : 220
Join date : 2012-11-27
Re: My new passion.
Yeah that seems pretty integral to the whole thing.
_________________
"The earth was rushing past like a river or a sea below him. Trees and water, and green grass, hurried away beneath. A great roar of wild animals rose as they rushed over the Zoological Gardens, mixed with a chattering of monkeys and a screaming of birds; but it died away in a moment behind them. And now there was nothing but the roofs of houses, sweeping along like a great torrent of stones and rocks. Chimney-pots fell, and tiles flew from the roofs..."
Forest Shepherd- The Honorable Lord Gets-Banned-a-lot of Forumshire
- Posts : 5632
Join date : 2013-11-02
Age : 33
Location : Minnesota
Re: My new passion.
{{ I think Nagual may be underselling his achievement here somewhat.
What he has not perhaps entirely clarified is that he has created and written a new tool within the engine to allow for the much easier and quicker creation of tunnels, dungeons etc and 'cave scenery' that can be added such as doorways, stalagmites and the like in a streamlined and intuitive manner.
Its an impressive accomplishment- one that I hope and which deserves when finished and released to the Unreal Marketplace to make him a well earned bit of money for the work ( I know the hours he has put in!).
As you say Forest it 'seems pretty integral to the whole thing' and having a tool which makes the entire process of placing and positioning and connecting different tunnel/cave/dungeon meshes together is a great idea.}}
What he has not perhaps entirely clarified is that he has created and written a new tool within the engine to allow for the much easier and quicker creation of tunnels, dungeons etc and 'cave scenery' that can be added such as doorways, stalagmites and the like in a streamlined and intuitive manner.
Its an impressive accomplishment- one that I hope and which deserves when finished and released to the Unreal Marketplace to make him a well earned bit of money for the work ( I know the hours he has put in!).
As you say Forest it 'seems pretty integral to the whole thing' and having a tool which makes the entire process of placing and positioning and connecting different tunnel/cave/dungeon meshes together is a great idea.}}
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Compiled and annotated by Eldy.
- get your copy here for a limited period- free*
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*Pure Publications reserves the right to track your usage of this publication, snoop on your home address, go through your bins and sell personal information on to the highest bidder.
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Pettytyrant101- Crabbitmeister
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Re: My new passion.
It's beginning to look like something useable
Thanks Petty. It's designed to take the stress and time out from making these kind of levels, normally you have to place all the 'bits' one at a time, this can take a long long time, and you may not even like it at the end of it. What this does is allow designers to speed up the whole process. Time is money after all.
Thanks Petty. It's designed to take the stress and time out from making these kind of levels, normally you have to place all the 'bits' one at a time, this can take a long long time, and you may not even like it at the end of it. What this does is allow designers to speed up the whole process. Time is money after all.
Nagual- Ringwinner
- Posts : 220
Join date : 2012-11-27
Re: My new passion.
Looks like a sex toy gone wrong.
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Halfwise, son of Halfwit. Brother of Nitwit, son of Halfwit. Half brother of Figwit.
Then it gets complicated...
halfwise- Quintessence of Burrahobbitry
- Posts : 20636
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Location : rustic broom closet in farthing of Manhattan
Re: My new passion.
Oh yeah ? We can see what Halfy gets up to in the quietness of his broom cupboard ! lol
I thought the thing on the floor looked like a cooked turkey with hands
I thought the thing on the floor looked like a cooked turkey with hands
_________________
"All we have to decide is what to do with the time that is given to us. It's the job that's never started as takes longest to finish.”
"There are far, far, better things ahead than any we can leave behind"
If you always do what you have always done, you will always get what you always got
azriel- Grumpy cat, rub my tummy, hear me purr
- Posts : 15722
Join date : 2012-10-07
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Location : in a galaxy, far,far away, deep in my own imagination.
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