Artisitc Merits

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Post by halfwise Wed Apr 19, 2017 12:16 pm

Yep.

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Post by Pettytyrant101 Wed Apr 19, 2017 2:21 pm

{{Thanks Azriel and Halfy- though I think the green might be too vivid, could maybe do with some soft yellows or muted browns in there too- what you think? }}}

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Post by halfwise Wed Apr 19, 2017 2:40 pm

the trees are perfect, it's the grassline along the water that looks a bit bright. Pulling the brightness back a bit and mixing in some brown as you suggest would make it look more real. Dark yellow is rather brownish, so yeah, that too.

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Post by azriel Wed Apr 19, 2017 6:38 pm

For me, I think, just the line of grass on the left hand side of the pic cud be muted just a tad, otherwise its a great pic Very Happy

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Post by Pettytyrant101 Thu Apr 20, 2017 1:33 pm

{{Muted greens version, what do you think? Better or worse? }}}

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Post by halfwise Thu Apr 20, 2017 2:07 pm

the green strip in the foreground is perfect now. The background still jumps out a bit. The whole picture seems a bit murkier - did you change the sky as well? It had the perfect light in the original.

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Post by Pettytyrant101 Thu Apr 20, 2017 2:50 pm

((No changes to the lighting or sky at all- all thats different is the ground shaders. }}}

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Post by halfwise Thu Apr 20, 2017 3:06 pm

Likely as good as it can get. Without knowing otherwise I'd just assume it was a photograph.

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Post by Pettytyrant101 Thu Apr 20, 2017 3:10 pm

{{ I think it looks a bit duller in colour because whilst I havent changed the lighting how much it reflects back of the ground probably as changed. The brighter greens and yellows in the first one return more light. }}}

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Post by azriel Fri Apr 21, 2017 12:16 am

Yep, your right, change it back Very Happy

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Post by Pettytyrant101 Fri Apr 21, 2017 12:20 am

{{{{{ Mad }}}}

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Post by Pettytyrant101 Fri Apr 21, 2017 12:25 am

{{Right then- bloody piccy witches Mad - steady Petty dont want to get toaded! pale drunken - how about this one then- dulled down grass colours with post increased lighting. }}}

Artisitc Merits - Page 38 Untitle4d_zpsdwytwsx1

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Post by chris63 Fri Apr 21, 2017 9:02 am

Better Artisitc Merits - Page 38 Confused-face-smiley-emoticon

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Post by azriel Fri Apr 21, 2017 6:01 pm

Laughing
Looks good, can you sharpen up the left hand mountain range in the background an incy wincy bit ??
{{{ And don't worry, my toad turning wand & spell book are safely tucked away }}} Smile

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Post by Pettytyrant101 Fri Apr 21, 2017 6:04 pm

can you sharpen up the left hand mountain range in the background an incy wincy bit ??- Azriel

{{{ Mad Mad Mad Technically, yes, but would mean tweaking the amount of horizon haze and softness of shadows and stuff and would need to be completely re-rendered from scratch. Mad }}}

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Post by azriel Fri Apr 21, 2017 6:06 pm

Oh dear Neutral all that just for a tweak ? better leave it alone then Very Happy Its a great pic nonetheless Very Happy I like it

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Post by Pettytyrant101 Fri Apr 21, 2017 6:11 pm

{{Yeah fraid so- some things I can do on the fly like changing the overall lighting, and I could artificially select that region and sharpen it in post, but it wouldn't be quite what you are after and would probably look odd as it would be a blanket effect it would equally affect the clouds at the hill level as well. So to change the background properly I'd really need to re-render it.}}

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Post by halfwise Sat Apr 22, 2017 1:45 pm

I think the last one is much better.  Previously it had looked a bit dark for the grass in the background, now it looks just right.

the mountains in the background look fine to me.  If anything, the reflections in the water look too clean; sharper than the originals above them! Shocked  Probably because they are set against the sky, but I haven't noticed this effect in real life. Worth looking at some photos - I think in real life the water is not so smooth and clear.

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Post by David H Sat Apr 22, 2017 4:58 pm

I really like that! To Halfy's point about the water, I've seen mountain lakes on a calm day where I've said "Wow, how can the reflection be sharper than the object it's reflecting?" Optics are fascinating! So to me, that water says, "Not a breath of breeze," and so I imagine the clouds as perfectly stationary. If you had a tool for adding ripples or waves, my imagination would automatically make the clouds drift (or fly) across the sky.

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Post by halfwise Sat Apr 22, 2017 5:26 pm

The clouds show a bit of wind shear with the tops being blown off more to the right. From 20 years of looking at clouds with respect to hang gliding, I'd estimate light but nonzero winds at the surface. But the lake is small and surrounded by trees, so it could well be zero at the water surface.

It's impressive to me that the rendering has enough physics in it to show consistent wind shear in the clouds, but we have a small enough sample it could be randomness that just happens to line up right.

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Post by Pettytyrant101 Sat Apr 22, 2017 7:15 pm

{{Some examples based off the water effects based off the above picture.

First here's how it was set to render the picture above.

Waves tab first, as you can see its barely got any surface roughness and the largest wave size is set to 0.1m.

Artisitc Merits - Page 38 1A_zpsdrm1adk5

On the reflections tab the reflections are at max of 1. I left the rest default.

Artisitc Merits - Page 38 1B_zpspaws8ftz

Lastly I reduced how transparent the water seems by decreasing both how far light will decay into the water until it goes dark, and how clear the water seems by reducing the transparency (I did this because I wanted the water to seem deeper than it is, reducing the light passing through and transparency conceals the bottom of the river, and the fact, as you will soon see, the stone shader I used there for the river bed doesn't actually reach all the way to the camera- no point rendering what you plan to cover with dark water! ).

Artisitc Merits - Page 38 1C_zpsauc7rdxe

And all that looks like this-

Artisitc Merits - Page 38 1_zpsisopb3it

On this one I have increased the roughness, the wave size and mostly the wind patch effect- this is how representing ripples n the surface caused by gusts of wind.

Artisitc Merits - Page 38 3A_zpsgtfyazlu

And that looks like this-

Artisitc Merits - Page 38 3_zpsjrig3dy5

In this example I have greatly increased the roughness of the surface and the wave size-

Artisitc Merits - Page 38 4A_zpsebizbbwm

Which gives us this-

Artisitc Merits - Page 38 4_zpszz0yuwtt

You will note it is still however very reflective, so lets adjust that by taking the master reflectivity setting down a good bit-

Artisitc Merits - Page 38 5A_zpsy87ijtqa


Now we get this-

Artisitc Merits - Page 38 5_zps0p2fawld

This is still quite reflective however, and the reason for this is the water subsurface- the less light passes through the water, the darker it is below, the more will be reflected, so although reflectivity has been reduced, its been offset by the darkness of the water sub-surface.

So lets change that too and make the water clearer giving us this-

Artisitc Merits - Page 38 6_zpswwrtugrl

You can now see the bottom of the river and the stones on it, though the stone shader doesn't actually extend to the camera as noted.

We can take this to an extreme by taking waves, roughness ect to 0 setting reflectivity to max and decay distance and transparency to max.

Artisitc Merits - Page 38 6A_zpskhejzdny

If I also put a blazing noon sun above it the water becomes even more transparent-

Artisitc Merits - Page 38 7_zps8uuzz3zl


Obviously you can do a lot more with the water than this, but this is just to give an idea of the basic ways you can alter the effect.

Halfy- clouds I will deal with later!

But for an idea of how complex terragen can make clouds watch this short example-


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Post by halfwise Sun Apr 23, 2017 1:26 pm

okay, so the clouds are fully fluid dynamic, but the wind in the clouds and the wind on the water are adjusted independently.

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Post by Pettytyrant101 Sun Apr 23, 2017 5:42 pm

'the wind in the clouds and the wind on the water are adjusted independently.'- Halfy

{{Um, to give the very uncomplicated answer to that, yes! The slightly more complicated answer is that there is no 'wind' effects as such, there is no 'wind' tab for example to adjust settings in- rather the effects of wind can be created by careful adjusting of the node network for water or for clouds. For clouds especially this can be quite complex.}}}

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Post by Pettytyrant101 Sun Apr 23, 2017 9:21 pm

Artisitc Merits - Page 38 Untitfffled_zpsp5raziqi

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Post by azriel Sun Apr 23, 2017 9:43 pm

Love this one Thumbs Up I wouldn't fiddle with this one Very Happy

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